Healing Calculator
The Healing Calculator works out how many troops you can realistically heal during KvK and what that converts to in kills and Kill Points. It looks at every constraint at once (your healing speedups and your food, wood, stone, and gold) and tells you which one runs out first, so you know exactly what to stock up on before the fight. It is built for any player planning a heal session, from mid-game to endgame.
| Tier | Free |
| Command | /heal calc |
| Who can use | Everyone |
How it works
Section titled “How it works”You give the calculator your troop tier, march composition, expected trade ratio, your healing speedups, your current resources, and a few stat buffs. It then:
- Works out an effective heal time per troop from the base heal time, your healing speed buff, and your average alliance helps.
- Works out a resource cost per troop, weighted by your march ratio and reduced by any resource cost reduction you have.
- Calculates the maximum troops each input could heal on its own (speedups, food, wood, stone, gold).
- Takes the smallest of those numbers as your real limit, then multiplies by your trade ratio to estimate kills and KP.
The result embed is split into clear sections:
- Your Inputs - a summary of everything you entered.
- Results - troops healable, expected kills, expected KP, and how much speedup time that uses.
- Resources Consumed - how much of each resource is spent and what is left over.
- Bottleneck Analysis - the resource or speedups that cap you (marked as the bottleneck), plus how much extra KP each non-limiting input could still support if you topped up the bottleneck.
Numbers accept k, m, and b suffixes for resources (for example 500m), and the response is private to you.
Commands
Section titled “Commands”/heal calc
Section titled “/heal calc”Calculate expected KP, resource usage, and bottlenecks for healing during KvK.
| Option | Type | Required | Description |
|---|---|---|---|
tier | choice | Yes | Troop tier to calculate for. Choices: T4, T5. |
marches | text | Yes | March composition ratio, infantry/archers/cavalry (for example 2/2/1). |
trade_ratio | number | Yes | Expected kill trade ratio X:1 (for example 3 means 3:1). Range 0.5 to 10. |
speedups | text | Yes | Total healing speedups available in days (for example 50 or 50.5). |
food | text | Yes | Current food (supports k/m/b suffixes, for example 500m). |
wood | text | Yes | Current wood (supports k/m/b suffixes, for example 500m). |
stone | text | Yes | Current stone (supports k/m/b suffixes, for example 300m). |
gold | text | Yes | Current gold (supports k/m/b suffixes, for example 50m). |
healing_speed | number | Yes | Your healing speed buff percentage (found in City Hall, then Stats). |
resource_reduction | number | No | Resource cost reduction percentage (for example 10 for 10% reduction). Default 0. |
helps | number | No | Average alliance helps per heal. Default 30. |
/heal calc tier: T5 marches: 2/2/1 trade_ratio: 3 speedups: 50 food: 500m wood: 500m stone: 300m gold: 50m healing_speed: 120 resource_reduction: 10 helps: 30trade_ratio is clamped to the 0.5 to 10 range and helps is clamped to a maximum of 30, so values outside those bounds are pulled back in automatically. March values must be whole numbers and cannot all be zero.